(Solved) : Part 1 Design Pseudo Random Number Prn Generator Seven Segments Displays Design Random Num Q38072697 . . .

Part 1: Design of a pseudo random number (PRN) generator with Seven Segments displays You will design a random number generator that can generate different 8-bit number sequences. The initial conditions are loaded on reset (initial starting count). If start is set to ‘1’ the then the pseudo random generator generates a “random sequence” and when start signal is set to zero it stops and holds on to the last value in the sequence and display it on 2 seven segment displays Design and implement the PRG using the polynomial P(x) = 1 + x2 + x3 + x4 + x8. Verify via simulation the operation using different seeds (initial conditions). Use both the modular and standard (LFSR Fibonacci) Part 2 Game specification: Display Display DiceGame Module Rb Roll PRNG Reset i D612 Win Adder Control Test D8513 LogicDO um Losc oint Comparator Register You will have to design a game whose specifications are as follows: The inputs to the game are Rb ( roll button) and Reset. Reset is used to initiate a new game. When RB is pushed the random number generator will start generating numbers without displaying them until the roll button is released. When the roll button is released, the controller will compare the two the 4-most significant bits and the 4- least significant bits of the generated number) and declare a win if the sum is 6 or 12, a no-win if the sum is 8, 5 or 13 otherwise the sum is stored in a point register and the player is allowed another attempt. If the new value is equal to the value stored in the point register, then the player wins, else he loses. The output of the game (PRN) should be driving two 7-segment LEDs Show transcribed image text
Expert Answer
Answer to Part 1 Design Pseudo Random Number Prn Generator Seven Segments Displays Design Random Num Q38072697 . . .
Related