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M Trouble Question C Two Stacks Type Number Elements Elements Corresponding Positions Ove Q43796618

I’m having trouble with this question for C++:

Two stacks of the same type are the same if they have the samenumber of elements and their elements at the correspondingpositions are the same. Overload the relational operator == for theclass stackType that returns true if two stacks of the same typeare the same; it returns false otherwise. Also, write thedefinition of the function template to overload this operator.

It requires the use of a main function (main.cpp) and two headerfiles (myStack.h and stackADT.h) and I can not seem to figure outhow to solve this problem. Thank you in advance.

================

main.cpp template

#include <iostream>
#include “myStack.h”

using namespace std;
  
int main()
{
   stackType<int> stack1(50);
   stackType<int> stack2(50);

   stack1.initializeStack();
   stack1.push(23);
   stack1.push(45);
   stack1.push(38);

   stack2 = stack1;

   if (stack1 == stack2)
       cout << “stack1 and stack2are identical” << endl;
   else
       cout << “stack1 and stack2are not identical” << endl;

   stack2.pop();
   stack2.push(32);

   cout << “**** After pop and push operationson stack2 ****” << endl;
   if (stack1 == stack2)
       cout << “stack1 and stack2are identical” << endl;
   else
       cout << “stack1 and stack2are not identical” << endl;

   stack2.push(11);

   cout << “**** After another push operation onstack2 ****” << endl;
   if (stack1 == stack2)
       cout << “stack1 and stack2are identical” << endl;
   else
       cout << “stack1 and stack2are not identical” << endl;
   return 0;
}

================

myStack.h template

#ifndef H_StackType
#define H_StackType

#include <iostream>
#include <cassert>

#include “stackADT.h”

using namespace std;

template <class Type>
class stackType: public stackADT<Type>
{
public:
const stackType<Type>& operator=(conststackType<Type>&);
//Overload the assignment operator.

void initializeStack();
//Function to initialize the stack to an empty state.
//Postcondition: stackTop = 0

bool isEmptyStack() const;
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty,
// otherwise returns false.

bool isFullStack() const;
//Function to determine whether the stack is full.
//Postcondition: Returns true if the stack is full,
// otherwise returns false.

void push(const Type& newItem);
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.

Type top() const;
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top element
// of the stack is returned.

void pop();
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.

stackType(int stackSize = 100);
//constructor
//Create an array of the size stackSize to hold
//the stack elements. The default stack size is 100.
//Postcondition: The variable list contains the base
// address of the array, stackTop = 0, and
// maxStackSize = stackSize.

stackType(const stackType<Type>& otherStack);
//copy constructor

~stackType();
//destructor
//Remove all the elements from the stack.
//Postcondition: The array (list) holding the stack
// elements is deleted.

bool operator==(const stackType<Type>& otherStack)const;

private:
int maxStackSize; //variable to store the maximum stack size
int stackTop; //variable to point to the top of the stack
Type *list; //pointer to the array that holds the
//stack elements

void copyStack(const stackType<Type>&otherStack);
//Function to make a copy of otherStack.
//Postcondition: A copy of otherStack is created and
// assigned to this stack.
};

template <class Type>
bool stackType<Type>::operator==
(const stackType<Type>& otherStack) const
{
/////////
// Write your function to overload the == operator here
/////////
}

template <class Type>
void stackType<Type>::initializeStack()
{
stackTop = 0;
}//end initializeStack

template <class Type>
bool stackType<Type>::isEmptyStack() const
{
return(stackTop == 0);
}//end isEmptyStack

template <class Type>
bool stackType<Type>::isFullStack() const
{
return(stackTop == maxStackSize);
} //end isFullStack

template <class Type>
void stackType<Type>::push(const Type& newItem)
{
if (!isFullStack())
{
list[stackTop] = newItem; //add newItem to the
//top of the stack
stackTop++; //increment stackTop
}
else
cout << “Cannot add to a full stack.” << endl;
}//end push

template <class Type>
Type stackType<Type>::top() const
{
assert(stackTop != 0); //if stack is empty,
//terminate the program
return list[stackTop – 1]; //return the element of the
//stack indicated by
//stackTop – 1
}//end top

template <class Type>
void stackType<Type>::pop()
{
if (!isEmptyStack())
stackTop–; //decrement stackTop
else
cout << “Cannot remove from an empty stack.” <<endl;
}//end pop

template <class Type>
stackType<Type>::stackType(int stackSize)
{
if (stackSize <= 0)
{
cout << “Size of the array to hold the stack must “
<< “be positive.” << endl;
cout << “Creating an array of size 100.” << endl;

maxStackSize = 100;
}
else
maxStackSize = stackSize; //set the stack size to
//the value specified by
//the parameter stackSize

stackTop = 0; //set stackTop to 0
list = new Type[maxStackSize]; //create the array to
//hold the stack elements
}//end constructor

template <class Type>
stackType<Type>::~stackType() //destructor
{
delete [] list; //deallocate the memory occupied
//by the array
}//end destructor

template <class Type>
void stackType<Type>::copyStack(conststackType<Type>& otherStack)
{
delete [] list;
maxStackSize = otherStack.maxStackSize;
stackTop = otherStack.stackTop;
  
list = new Type[maxStackSize];   

//copy otherStack into this stack
for (int j = 0; j < stackTop; j++)
list[j] = otherStack.list[j];
} //end copyStack

template <class Type>
stackType<Type>::stackType(const stackType<Type>&otherStack)
{
list = nullptr;

copyStack(otherStack);
}//end copy constructor

template <class Type>
const stackType<Type>&stackType<Type>::operator=
(const stackType<Type>& otherStack)
{
if (this != &otherStack) //avoid self-copy
copyStack(otherStack);

return *this;
} //end operator=

#endif

================

stackADT.h template

#ifndef H_StackADT
#define H_StackADT
  
template <class Type>
class stackADT
{
public:
virtual void initializeStack() = 0;
//Method to initialize the stack to an empty state.
//Postcondition: Stack is empty

virtual bool isEmptyStack() const = 0;
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty,
// otherwise returns false.

virtual bool isFullStack() const = 0;
//Function to determine whether the stack is full.
//Postcondition: Returns true if the stack is full,
// otherwise returns false.

virtual void push(const Type& newItem) = 0;
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.

virtual Type top() const = 0;
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top element
// of the stack is returned.

virtual void pop() = 0;
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.
};
  
#endif

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