(Solved) : Physiological Experiment Concluded Study E Ect Various Factors Pulse Ratelife Strange Come Q43981470 . . .
A physiological experiment was concluded to study the effect ofvarious factors on a pulse rate.Life is strange when it comes tothis game.
– Class diagramincluding three classes, Beetle, Die, and BeetleGame.
– Implementation ofthe Die class.
– Implementation ofBeetle class, with each addXXX() method 2 points and variabledeclaration 2 points, constructor 2 points, and isComplete() method2 points.
– Test your Die classand Beetle class, with each class evaluation 3 points.
– Implementation ofBeetleGame class, with the Play() method and takeTurn() method,each 3 points.
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/** The game of Beetle for two players. */
public class BeetleGame {
/** For reading from the console. */
public static final java.util.Scanner INPUT
= new java.util.Scanner(System.in);
/** Player 1’s Beetle. */
private Beetle bug1;
/** Player 2’s Beetle. */
private Beetle bug2;
/** A die. */
private Die die;
/** Create the Die and Beetles. */
public BeetleGame() {
//TODO initilize data members
bug1 = new Beetle();
bug2 = new Beetle();
die = new Die();
}
/** Play until someone wins. */
public void play() {
int player = 1;
Beetle bug = bug1;
//TODO take turns to roll die and draw component
while (!(bug.isComplete())) {
if (!(takeTurn(player, bug))) {
if (player == 1) {
player = 2;
bug = bug2;
} else {
player = 1;
bug = bug1;
}
}
}
System.out.println(“nPlayer ” + player + ” wins!”);
System.out.println(bug);
}
/**
* Take a turn for the current player. Return true if theplayer
* earned a bonus turn.
*/
public boolean takeTurn(int player, Beetle bug) {
System.out.println(“nPlayer ” + player + “, your beetle:”);
System.out.println(bug);
System.out.print(“Hit return to roll: “);
INPUT.nextLine();
die.roll();
System.out.print(“You rolled a ” + die.getTopFace());
//TODO draw component according to the top value on thedie
switch (die.getTopFace()) {
case 1:
System.out.println(” (body)”);
return bug.addBody();
case 2:
System.out.println(” (head)”);
return bug.addHead();
case 3:
System.out.println(” (leg)”);
return bug.addLeg();
case 4:
System.out.println(” (eye)”);
return bug.addEye();
case 5:
System.out.println(” (feeler)”);
return bug.addFeeler();
default:
System.out.println(” (tail)”);
return bug.addTail();
}
}
/** Create and play the game. */
public static void main(String[] args) {
System.out.println(“Welcome to Beetle.”);
BeetleGame game = new BeetleGame();
game.play();
}
}
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/** A six-sided die for use in games. */
public class Die implements Comparable<Die> {
/** The face of this Die that is showing. */
private int topFace;
/** Initialize the top face to 1. */
public Die() {
//TODO initialize the data member
this.topFace = 1;
}
// Added in Chapter 8
public int compareTo(Die that) {
return topFace – that.topFace;
}
/** Return true if that Die has the same top face as this one.*/
public boolean equals(Object that) {
if (this == that) {
return true;
}
if (that == null) {
return false;
}
if (getClass() != that.getClass()) {
return false;
}
Die thatDie = (Die)that;
return topFace == thatDie.topFace;
}
/** Return the top face of this Die. */
public int getTopFace() {
return this.topFace;
}
/**
* Set the top face to a random integer between 1 and 6,inclusive.
*/
public void roll() {
//TODO roll the die
this.topFace = ((int)(Math.random() * 6)) + 1;
}
/** Set the top face to the specified value. */
public void setTopFace(int topFace) {
this.topFace = topFace;
}
public String toString() {
return “” + this.topFace;
}
/** Create a Die, print it, roll it, and print it again. */
public static void main(String[] args) {
Die d = new Die();
System.out.println(“Before rolling: ” + d);
d.roll();
System.out.println(“After rolling: ” + d);
}
}
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/** Beetle with parts for the Beetle game. */
public class Beetle {
/** True if this Beetle has a body. */
protected boolean body;
/** Number of eyes this Beetle has, from 0-2. */
protected int eyes;
/** Number of feelers this Beetle has, from 0-2. */
protected int feelers;
/** True if this Beetle has a head. */
protected boolean head;
/** Number of legs this Beetle has, from 0-6. */
protected int legs;
/** True if this Beetle has a tail. */
protected boolean tail;
/** A new Beetle has no parts. */
public Beetle() {
//TODO Initialize data members
body = false;
eyes = 0;
feelers = 0;
head = false;
legs = 0;
tail = false;
}
/** Try to add a body and return whether this succeeded. */
public boolean addBody() {
//TODO add body
if (body) {
return false;
} else {
body = true;
return true;
}
}
/** Try to add an eye and return whether this succeeded.*/
public boolean addEye() {
//TODO add an eye
if (head && (eyes < 2)) {
eyes++;
return true;
} else {
return false;
}
}
/** Try to add a head and return whether this succeeded.*/
public boolean addHead() {
//TODO add a head
if (body && !head) {
head = true;
return true;
} else {
return false;
}
}
/** Try to add a feeler and return whether this succeeded. */
public boolean addFeeler() {
//TODO add a feeler
if (head && (feelers < 2)) {
feelers++;
return true;
} else {
return false;
}
}
/** Try to add a leg and return whether this succeeded. */
public boolean addLeg() {
//TODO add a leg
if (body && (legs < 6)) {
legs++;
return true;
} else {
return false;
}
}
/** Try to add a tail and return whether this succeeded. */
public boolean addTail() {
//TODO add a tail
if (body && !tail) {
tail = true;
return true;
} else {
return false;
}
}
/** Return true if that Beetle has the same parts as this one.*/
public boolean equals(Object that) {
if (this == that) {
return true;
}
if (that == null) {
return false;
}
if (getClass() != that.getClass()) {
return false;
}
Beetle thatBeetle = (Beetle)that;
return body == thatBeetle.body
&& eyes == thatBeetle.eyes
&& feelers == thatBeetle.feelers
&& head == thatBeetle.head
&& legs == thatBeetle.legs
&& tail == thatBeetle.tail;
}
/** Return true if this Beetle has all of its parts. */
public boolean isComplete() {
//TODO check whether all components of a beetle exist
return body && (eyes == 2) && (feelers == 2)
&& head && (legs == 6) && tail;
}
public String toString() {
if (body) {
String result = “”;
if (feelers > 0) {
result += “”;
if (feelers == 2) {
result += ” /”;
}
result += “n”;
}
if (head) {
if (eyes > 0) {
result += “o”;
} else {
result += ” “;
}
result += “O”;
if (eyes == 2) { result += “o”; }
result += “n”;
}
if (legs > 0) {
result += “-“;
} else {
result += ” “;
}
result += “#”;
if (legs > 1) {
result += “-“;
}
result += “n”;
if (legs > 2) {
result += “-“;
} else {
result += ” “;
}
result += “#”;
if (legs > 3) {
result += “-“;
}
result += “n”;
if (legs > 4) {
result += “-“;
} else {
result += ” “;
}
result += “#”;
if (legs > 5) {
result += “-“;
}
if (tail) {
result += “n v”;
}
return result;
} else {
return “(no parts yet)”;
}
}
}
Expert Answer
Answer to A physiological experiment was concluded to study the effect of various factors on a pulse rate.Life is strange when it…
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